The Best Game Engine?

We often get asked about our favorite engines and tech. What’s the best solution for creating stunning, marketable games efficiently?
We’ve experimented with various game dev tools over the past 5 years. Based on our experiments with various tools, extensive research and trial-and-error, we stand by 3 engines that balance visual potential with smart resource allocation.
🛩️Unity — as one of the most popular indie game engines, Unity makes the creation of stunning 3D visuals more accessible for smaller teams. Its modular workflows allow artists to focus on assets without being overwhelmed by coding. Plus, optimizations like Unity’s Data-Oriented Technology Stack unlock graphical capabilities that came easy in proprietary engines.
🚀Unreal Engine — From triple-A franchises to sleek cinematics, this engine consistently produces jaw-dropping results. Advanced lighting, detailed materials and post-processing options give artists unparalleled control. Blueprints visual scripting opens more possibilities without writing code. Our main gripe is that it uses C++, which isn’t for designers. Still, few engines compete with Unreal’s raw graphical potential.
🏕️Godot — Godot offers a refreshing open-source option for 2D/3D games. Intuitive design patterns and its GDScript language speed up how fast artists can build. Expanding 3D capabilities in recent versions also bring Godot closer to Unity/Unreal in graphics quality. Sure, it’s still more suited for stylized indie games at this stage. However, with Godot 4.0 on the horizon I’m excited to see how much farther it can push technical boundaries.
No engine handles every task perfectly. But choices like Unity, Unreal and Godot understand the artist’s need to experiment freely. Their workflows fuel creativity rather than hinder it. For visual innovators like myself, that openness makes all the difference in crafting something players will enjoy exploring.