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3D Artist
Required skills
2+ years of experience in modelling in the video game industry;
Knowledge of software packages and tools: 3D Max/Maya, Substance Painter, Photoshop, Zbrush, etc .;
Strong highpoly & low poly modeling, texturing and baking skills;
Solid understanding of topology, materials, textures, proportion;
Knowledge and experience of using game engines Unity, Unreal;
Intermediate English level and above.
We offer
Working with cool international companies;
Professional team;
Flexible working hours;
Competitive financial reward ;
Corporate events and team buildings;
Education and growth: lectures, courses, conferences and events;
Work in a comfortable office in Mykolaiv.
Duties
Create assets and textures according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals;
Integrate assets and textures produced in the game engine;
Active participation in discussions and company events.
Come on! Take the first step towards your incredible project.